Tag Archives: pause of the clock

3K is better than 2K.

Bad news: the scanning of my negatives has been delayed. Good news: they’re now going to be scanned at 3K. Without getting too technical for the moment, that’s very good news indeed.

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Delivered.

The negatives have arrived at the film scanning facility!

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A stack approximately 6600′ tall.

Shipping out the negatives today for scanning!

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A paper edit, circa 1997.

This page in an old spiral notebook represents the last time I had worked on Pause of the Clock: I still haven’t been able to unearth a copy of the “final” script; this is the closest thing I have to … Continue reading

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What’s it about, take 2.

The story of a movie is made in the editing. Earlier, I sketched out one version of Pause of the Clock; here’s another: A black screen. Beep, beep. “This is Phil, sound roll 5, Crueler than Truth. Testing, testing.” Someone … Continue reading

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Your hands!

Enjoy this outtake from Pause of the Clock. Tchavdar, the cinematographer, loses patience with me. (That’s a paddleball in the background by the way.)

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Sound rolls, and other baked goods.

Over the weekend I started logging the location sound rolls. So far I’ve logged 15 out of the 20 total. Basically what I’m noting are things like scene and take info, sound quality, and what I think of the performances. … Continue reading

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Guess I’d better use it.

Well, I’m now the owner of a copy of Adobe Premiere Pro CS6.  Another piece of the puzzle falls into place. Next steps: scan the negatives, digitize the remaining sound.

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Anyway, what’s it about?

Here’s what there is. There’s the movie I originally thought up. There’s the screenplay I wrote. There’s the movie we actually shot, and the scenes we ended up with. There’s the movie I could have finished in 1997, but never … Continue reading

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Oxide and cello.

As I mentioned a few days ago, all of the original sound rolls for Pause of the Clock have now been transferred. And aside from that missing roll, I think it’s all in pretty solid shape. It’s really been something … Continue reading

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